![]() ![]() You'll also need to tweak the render resolution in the SteamVR advanced settings manually. You'll need to move the window to the proper location with xdotool or a manual window move. When steamVR starts, you'll get a SteamVR compositor borderless window rendering somewhere, probably at 0x0.I may have had firmware issues with the headset, I run steam in a windows VM in which I installed the vive console app via steam-on-windows to flash HMD firmware.Xrandr -output DisplayPort-0 -mode "3264x1632_90.00" -rotate normal -reflect y -right-of $ANCHOROFCHOICE The vrcompositor logs indicate that the Vulkan WSI can detect the following direct displays: There is no linu圆4 driver in the package, though I am unsure if this is required. The logs report that SteamVR is attempting to use the driver installed with the Vive Console application, which only includes a win64 driver. ![]() Installing Vive Console from the Steam store was required in order to detect the HMD, base stations and controllers.Īfter installing the Vive Console application, SteamVR functions properly but the compositor renders to the desktop and the HMD stays dark. On a vanilla SteamVR install, the system reported error 214 for "Missing Driver". The methods described in the existing documentation did not assist in getting the HMD to work. Given the recent release of the Vive Pro 2, all of the existing setup documentation is based on the original Vive Pro. System Information (please complete the following information): VR compositor rendering to Vive Pro 2 using direct mode. Using VIVE Pro 2, SteamVR fails to setup direct display mode using the Nvidia proprietary driver. ![]()
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